Coming soon to Steam

Phase Sync

One move. Two paths. Stay close.

One input moves Wanderer and Echo at once. A wall stops one and lets the other pass, and a tether keeps them within reach.

Wishlist on Steam

60 puzzles · 60 Challenge Mode levels

In-engine capture

How it plays

  1. Walls

    A physical wall stops Wanderer while Echo passes through. A spirit wall does the reverse.

  2. Tether

    The tether limits how far apart they can go. A move that would stretch it too far is blocked.

  3. Magnets

    Step on a magnet to pull or push the other character, then line the paths up again.

Four worlds

  1. World 1 board: the pink and cyan characters on one row, joined by a long tether, with blue walls and the exit at the right edge.

    World 1

    Awakening

    Walls that stop one character and let the other through.

  2. World 2 board in amber: a one-way arrow tile and three black hole hazards on one row, the faded pink character inside a wall and the cyan one below it, the exit at the far right.

    World 2

    Risk

    One-way passages and hazards that threaten Wanderer.

  3. World 3 board in violet: a pushable crate above a pink spirit hazard, the cyan character mid-board and the faded pink one in the top-right corner, the exit top left.

    World 3

    Shelter

    Push blocks to reshape routes and protect Echo from spirit hazards.

  4. World 4 board: the cyan character on a one-way tile at the top, tethered to the pink one below it, with a blue pull magnet and an orange push magnet.

    World 4

    Reunion

    Magnets that pull or push the other character.

60 levels

Challenge Mode

Complete a world to unlock its Challenge Mode. Each character has its own exit and locks in place on arrival, so decide who finishes first. Worlds 2–4 add Phase Shift tiles.

Challenge Mode board, World 2 level 9: a cyan exit and a pink exit, two hatched Phase Shift tiles and two black holes, with the characters linked by a tether.

Coming soon to Steam

Wishlist Phase Sync

Wishlist on Steam